Monday, July 30, 2012

A little pain for lots of gain

My WWI infantry soldier maquette is all built and ready to be rigged. Rigging is definitely not a favourite job of the CGI animator, but very satisfying when done. Here the skeleton is matched to the model and ready for each bone to be given it's weighting envelope.


Once done, this maquette can be given a walk, march and run animation cycle. Then I can shoot that sequence from any angle, with any additional lighting cues, render out the frames and use them as a base for 2d drawn animation. The maquette will also be given a basic texture sheet and used as-is for background action.

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