Saturday, October 18, 2014

Progress report

Gilbert's War is very much still in progress. As a family we've had some very tough situations to deal with/decisions to make over the last few months but I'm now back on track and working hard to get Gilbert's War's scheduling where I want it to be.

Saturday, March 1, 2014

Ragdolls and battlefields

I'm currently working with something called ragdoll physics. This is a process that turns a 3d character model into - quite literally - a rag doll with loose joints that is affected by it's environment. In video games, typically when a 3d character is incapacitated (shot or otherwise killed) it's animation skeleton is 'switched off' and ragdoll physics take over. The character falls to the ground.

The aim is to be able to quickly place fallen soldiers and horses on the battlefield and have them look natural, not posed.

I'll be placing character models as casualties (soldiers and horses) just above the battlefield and turning on the simulation, which will allow them to tumble to the ground and settle. I'll probably go in and pose a few afterward - do a little tweaking if they've landed awkwardly.

This whole process is unnerving and difficult to deal with. I don't know whether I'll put up any pics of this in action, maybe I'll just show the regular soldier and horse models.

Monday, February 3, 2014

Mannimation is launched

After a lot of work behind the scenes, our new website (and new studio) mannimation.co.uk launched last night.

Gilbert's War is now in the care of Mannimation Studio and will progress as a flagship title. It's great to finally have a studio name and a business footing to develop ideas like Gilbert's War.

There'll be lots of other content on the site too, news on CGI developments, tutorials covering Blender, Flash and other areas of animation and of course updates on our ongoing projects.

Friday, January 31, 2014

We're back

After a long hiatus, Gilbert's War is back on track. Setting up the freelance animation company has taken a lot of time and energy over the last months as has teaching in animation at the Isle of Man College.

Interest in the Great War is ramping up as we progress through 2014 and the Manx Museum is about to unveil a fantastic looking new display featuring those men, women and children from the island who experienced those years of conflict.

Hopefully you can follow the link below:
https://www.facebook.com/photo.php?fbid=10151833181317093&set=pcb.10151833189542093&type=1&theater

Unfortunately I wasn't able to contribute the massive amount of info I have on Gilbert since he wasn't Manx. I'm hoping to get in touch with organisations in Leeds to see if similar events/exhibitions are planned so I can tell Gilbert's story in the city of his (and my) birth.

More soon.

Gary.

Thursday, June 20, 2013

Life pokes its nose in

Sorry for the wordy post this time, but there's a lot to get in.

As is inevitable with a long term, ambitious project like this, life has taken a few turns of late and I find myself behind schedule.

I've moved from one full-time job to another, discovered that the new job is not the job for me, left that and started up as a self-employed freelance animator and art/animation lecturer.

My finishing date for Gilbert's War may (okay, will definitely) slip as a consequence, since working for myself is all-consuming, in that I have to go out and find the work as well as do it.

I've also taken the opportunity to look at the design of Gilbert's War while I can, and I think I have a new direction that will greatly benefit the appeal of the short. The overall tone will not change, it's just slight but obvious changes made to the fabric of the piece having stared at it for this long.

So, I'm looking at going 3d for the characters. One of my fears was having the film look like every other CGI short out there. I wanted to keep the hand-drawn element for human characters as a physical and visual connection between me and Gilbert, but I now know I can achieve the same with specific design choices.

I know a lot about the technology of animation, specifically in how it relates to modern CG practices, particularly for video games, and I plan to harness that technology, make it work for me to enhance what I can achieve as a crew of one.

So, there you are. I'll post new material as soon as I have any to show. Work on the screenplay continues, and I'll post some snippets in the near future.

Sunday, May 26, 2013

HMHS St Patrick

This is the ship that brought a wounded Gilbert safely back to Blighty, only to be sent back to the front to fight for the remainder of the war.

There are monochrome photographs out there, but this fabulous colour painting is by William Albert Edward Jeneway, a ships steward who loved to paint and who sold many of his paintings to passengers aboard ship. He painted HMHS (His Majesty's Hospital Ship) St Patrick at the very time it was being used to ferry the British wounded back from the Western Front.

It's the perfect reference for Gilbert's War. I can't ask for better than that!


Friday, February 22, 2013

One man and his dog

Whilst researching Gilbert's life and family through online ancestry sites, I got in touch with a guy called Glenn from Canada. Glenn is related to me through Gilbert's family, and he has some photographs that I've never seen.

The most outstanding one for me is one of Gilbert's dad, Walter. He's seen here in a small patch of ground in Wortley, Leeds, surrounded by his chickens and one of his pigs (visible behind his left hand). With him is his dog (name unknown) and in his right hand is a switch, a small whip (I presume for the dog).

I look forward to uncovering more wonders like this, as I keep digging to fill out the picture of how Gilbert lived.


Sunday, February 3, 2013

Great new development

Long time no post. I took a break from Gilbert over Christmas and started again in earnest early last month (January).

Things are progressing well. The vimeo trailer was featured on Blender.org (the main site for the open source 3d software I use) and got over 5,000 views in the first week it was up. It's had a great reception from everyone I've shown it to, and has given me determination to push on and make it the very best I can.

I've been writing and, since I need input from other (read better) writers, have set up a regular writing workshop, starting on Monday evening, with two writing partners who's work I respect immensely.

So, I have a firmer idea now on how to tell Gilbert's story to give it the best visual impact, and offer the viewer a tense, gripping drama with a great finish.

I recently got back in touch with other members of Gilbert's family through the magic of Facebook, and their added insight will be a great help.

All in all, it's a very exciting time - so I really should stop typing and get back to it!

Until next time,

Gary.

Sunday, November 11, 2012

Trailer is here

Yup, it's finished. I'll post more about it and the future for Gilbert's War later on, but for now, enjoy.


The trailer is also available at: https://vimeo.com/53223751

Sunday, November 4, 2012

Trailer's almost done

All the scenes bar one are rendered and comped into a working edit. Now comes re-shoots, gathering/mixing all my audio and music, and knitting the scenes together.

I got a good few hours in this weekend, which helped a lot. The 'To Do' list is now a lot shorter. I might have to get myself a cider tonight to celebrate. :)

Sunday, October 28, 2012

Playing soldiers

I'm currently orchestrating the four second long scene where we fly over the battleground. Here's a screenshot showing the armour and infantry in action. The tanks are basic low-detail models for this shot.

Also, there's a single frame from the opening action scene, where the tanks are creeping into position.



Tuesday, October 23, 2012

Setting the mood

I've started to work on the final scene set-ups for the trailer. Here's a snapshot of the colour and mood for the opening shot on the battlefield that November morning in Cambrai. I'll add a little more light to the final shot - but not much more.

The shape in the foreground is a British MarkIV tank that's just passed underneath the camera on it's slow, lumbering way to battle. The large shape on top is a fascine - a massive bundle of logs which will be dropped into the German trenches to enable the tanks and men to cross them.


Saturday, October 20, 2012

Noises of war

Today is an audio day. I'm picking out sounds for the trailer's scenes. Of course there's tank engines, machine-guns, shell explosions - but I'm also looking at subtle sounds -  wind noises, nervous whispers before the assault, maybe even some distant birdsong. We'll see what seems appropriate.

Saturday, October 13, 2012

Starting battle scene

I'm laying out the battlefield scene for the fly-past shot, and notice a soldier running through the shot at about 60mph. He may need his keyframe scale looking at.. lol


Monday, October 8, 2012

A little more animation

Here is a quick look at the 2d drawn element of a track-in shot featuring Gilbert lying wounded in a shell crater. Still to add is the CGI background, lighting elements and practical effects (smoke/fog).

https://vimeo.com/50998257

Monday, October 1, 2012

..and the band played on..

I've just had confirmation that the Yorkshire Volunteers Band will allow me to use their music for Gilbert's War. They are the band of  the Leeds Rifles, Gilbert's regiment.

Great news, and I'm indebted to David Stephenson and the band members for their fabulous performances.

The trailer (to be released Nov 11) has already been paced out with a music track, but I'm looking forward to having the band's stirring and atmospheric marches running throughout the final film.

The band have a great history going back to 1860, and you can find details of that here:

http://www.yorkshirevolunteers.org.uk/band.htm


After the Strategic Defence Revue of 1998 the band formed part of the Yorkshire Volunteers Regimental Association ensuring over 150 years of "True Yorkshire Grit".

Saturday, September 29, 2012

Now we're flying through it

Progress is good. The scenes are coming together, and I'm just about finished with this Sopwith Camel model for a fly-through - when we're tracking an overhead shot of the dawn assault.

It'll be on screen for all of 3 or 4 seconds, but hopefully add to the impact.


Saturday, September 22, 2012

'The devil is coming'

That's what German infantry were heard to say when they saw a British tank for the first time - as it crested the trench they were defending. I'm re-creating this iconic scene for the Gilbert's War trailer.






These scenes will be very brief, but hopefully convey the mood of the final film.

Tuesday, September 18, 2012

Giving the beast a voice

Since there are no handily available good quality recordings of what a MarkIV tank sounds like, I'm creating my own. I do have a few clues, in how it has been represented in films etc in the past.

A lot of what is available is no good for me - I need a clean sound, ideally built up from elements that I can mix myself, so that I can create a horde of bellowing behemoths. I can't wait to hear it.

One of the sounds I DO have sorted is that of the trench whistle, a haunting double-tone whistle used to signal a call to action - usually to leave the safety of the trenches and go 'over the top'.

The battle of Cambrai took place on a foggy dawn in November, so there'll be an odd dead echo to the soundtrack, adding an eeriness to it - until all hell breaks loose, of course.

I'm also on the lookout for a Sopwith Camel engine noise.*
*Just sorted the above, via email. Fab!

I have plenty of gun sounds and some explosions - but I need to draw up a list of other audio I'll need, specifically for the trailer.

EDIT: Following on from a suggestion by an ex tank commander (of both Chieftain and Challenger main battle tanks) I asked Bovington Tank Museum if they had any audio of their Mark IV, and they're sending me a recording this weekend. So, Gilbert's War will feature absolutely authentic tank sounds!

Monday, September 17, 2012

Lights, camera, action!


Please view the video below in full screen and HD - and it's not pink, honest (dodgy youtube framegrabber).

Currently testing lighting a low resolution/low framecount version of Gilbert's walk cycle, carded onto a polyquad via an animated texture sequence. Alpha works fine, as do lighting keys. Happy chappy!